#gamerule

Changes one of the world's standing rules, such as whether players keep their items when they die or whether monsters appear at night, or shows what a rule is currently set to

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Sets a rule, or reports its current value when no value is given

#gamerule Which game rule to change, in snake_case What to set the rule to. Which values are permitted depends on the rule, and each rule above carries its own set; leave it off to just read the current setting

Sets a rule, or reports its current value when no value is given

#gamerule